so if i set use fresh blood and genetic need to rebuild new strategies as a initial population, it will slow down the whole building process
with fresh blood - 210k strs per hour
without fresh blood - 280k strs per hour
can dev team have a look for CPU load when the initial population is builded
i know its a question of settings of gen. builder - with low value of generations, quick adding from freshblood it is happening
many users have the same
to geektrader: try to set more islands to have bigger initial population (1000+) and you can get 100% load?
Attachment Snimka.jpg added
so this problem will occur when fresh blood is used, because new strategies to initial pouplation are created
Status changed from New to Fixed