Currently I find myself renaming blocks quite often as I evolve them. However, the pseudo code always references the uneditable block key rather than the block name. This can make it very it very difficult to remember which block is which when interpreting the code. Could: i) we have the ability to change the name of the block key or ii) pseudo code reference block names rather than block keys or iii) AW only uses a block name and we get rid of the block key?