I've not seen any examples of conflicting rules being generated, e.g. change up and change down on same bar, but that's probably a result of me having a filter to ensure trades > 0. If this is still possible then this would be another way to reduce the amount of time it takes to generate strategies.
I recognise that evaluations of conditions would apply to every strategy permutation that is generated and this may in fact take longer overall than the time saved by not evaluating some strategies. However, I figured you might be able to write the random gen or genetic evo code to ensure it never picks a redundant or conflicting set of conditions and thhat might be fastest. Anyway - you guys are the experts :-)
Status changed from New to Refused